WEBPery

WebP vs BMP

Side-by-side comparison of WebP and BMP — file size, transparency, and why an uncompressed 1990s bitmap has no place in web delivery next to WebP.

Specifications side by side
WebPBMP
Year released20101990
Compressionbothlossless
TransparencyYesYes
AnimationYesNo
Browser support97%96%
MIME typeimage/webpimage/bmp
Extension.webp.bmp
Verdicts by category
CategoryWinnerNote
File sizeWebPWebP is dramatically smaller; BMP is typically stored uncompressed.
TransparencyWebPWebP supports an alpha channel; classic BMP effectively does not.
Web suitabilityWebPWebP is designed for the web; BMP is unsuited to web delivery.
SimplicityBMPBMP's uncompressed layout is trivially simple to read and write.
AnimationWebPWebP supports animation; BMP is single-frame only.

The short answer

For any modern use, WebP wins over BMP without contest. BMP is an uncompressed (or barely compressed) bitmap format from 1986, storing each pixel literally. A BMP file is often 10–50× larger than the same image as WebP. BMP has no place in web delivery. Its only remaining merits are simplicity and exactness for niche local workflows.

If you have BMP files destined for the web, convert them to WebP. There is no scenario where serving BMP online is the right choice.

What each format is for

BMP (Windows Bitmap) was introduced by Microsoft in 1986 to store raster images in a simple, uncompressed layout that any program could read and write trivially. Each pixel is recorded directly, with no compression in the common case. That simplicity was its purpose.

WebP, released by Google in 2010, was built for the opposite priority: the smallest possible files for web delivery, using lossy and lossless compression. The two formats sit at opposite ends of the size-versus-simplicity spectrum. See the WebP format overview and BMP format overview.

Where WebP wins

File size

WebP is dramatically smaller than BMP — typically by one to two orders of magnitude. A 1920×1080 photo is around 6 MB as an uncompressed 24-bit BMP and 100–200 KB as lossy WebP. For web delivery, BMP's size is disqualifying on its own.

Transparency and animation

WebP supports an 8-bit alpha channel and animation. Classic BMP supports neither in practice — transparency is effectively unavailable and it is single-frame only. WebP covers use cases BMP cannot represent at all.

Web suitability

WebP is engineered for the web: correct MIME type, <picture> fallback, CDN negotiation, and CMS support. BMP is a local desktop format with none of this infrastructure. Browsers can display BMP, but no one should serve it.

Where BMP wins

Simplicity

BMP's uncompressed layout is trivially simple to parse and generate. Reading a BMP requires no decoder library — the pixels are right there. For a quick-and-dirty local tool or a hardware target with minimal code, that simplicity has value.

Exact, decoder-free pixels

Because BMP stores pixels literally with no compression step, there is no codec to trust and no decode cost. For certain scientific, embedded, or legacy workflows that want raw pixels on disk, BMP is predictable. WebP's lossless mode achieves the same fidelity far smaller, but requires a decoder.

File size in real numbers

The size gap is the whole story. Holding a 1920×1080 24-bit image constant:

  • BMP (uncompressed) ≈ 6 MB
  • WebP lossless ≈ 1–2 MB
  • WebP lossy q=80 ≈ 100–200 KB

For a logo or screenshot with flat colour, WebP lossless can be 50× smaller than the BMP while remaining bit-perfect.

Recommendation

Use WebP for anything on the web, and for any case where file size matters at all. Use BMP only for local workflows that genuinely need decoder-free, uncompressed pixels — and even then, WebP lossless is usually the better choice.

If you have BMP files to publish, convert them to WebP first. Serving BMP online wastes bandwidth for no benefit.

Further reading

Format detail
WebP format overview →

Modern web image format from Google offering smaller files than JPG and PNG with transparency and animation support.

Format detail
BMP format overview →

Microsoft's uncompressed Windows bitmap format from 1990. Produces very large files and is rarely a sensible choice for the modern web.